These aren't the shambling, dumb zombies like in Dead Rising, or the lone-wolf infected of The Last of Us.Do not discuss hacking, piracy, unofficial deals (especially grey market), and requests to account/game share.Īll spoilers and NSFW content must be properly marked. These zombies operate in fast-moving swarms, more like bees than normal zombies. These are the fast zombies of World War Z.Īnd it looks tense, terrifying, and exciting. Deacon runs through buildings and the town, desperately trying to fight them off, while this sprinting mass of infected creatures hurtles after him. They barrel through doorways, break down steel walls, and chase him with single-minded focus.īut Deacon is not fully defenseless-he's got guns, and he's got the ability to craft better weapons. In one scene he rips a part of a car engine out and fastens it to his pistol, creating a silencer. Unfortunately for him, the zombie horde spots him, making stealth useless.ĭays Gone looks fascinating, like a cross between the swarms of World War Z and the tense, dark tone of The Last of Us. I'm really excited to see more of it and hopefully get my hands on it soon.It’s been many days gone since Day’s Gone was released… ok bad pun. On PS5, it’s enhanced by unlocking the frame rate to 60fps, so what better time to revisit this biker cross zombie open-world shooter.ĭays Gone tells the story of Deacon St. Come the apocalypse, Deacon and his friend, Boozer put Deacon’s wife on a chopper as people were evacuated, to ensure her safety while he stayed behind with Boozer. The game begins as Deacon mourns Sarah, unable to find her, with little news of where she was taken (since the location has since been overrun by undead).ĭays Gone attempts to do many things, and it does them all at first, very slowly. It’s an open-world, third-person, action, stealth, zombie survival, combat adventure racing game. Travel is primarily on Deacon’s bike, which is tricky at first but can be upgraded at camps by trading in favours (side-quests) and Freaker parts (Freakers are what Days Gone calls zombies). There’s a levelling and upgrade system for the bike, for weapons, and for Deacon – his abilities split between things like the ability to forage, combat, and constitution (health, fatigue levels etc). The bike also needs fuel to run if it runs out, you’ve got to go hunting for more. Fast travel is possible but you firstly need enough fuel, and the ‘way’ to where you’re travelling needs to be clear from Freaker nests (you can clear these out by burning them down). Deacon is weak, the bike can’t hold much fuel and it’s slow uncovering parts of the map. To top it all off, there are NPCs in the wasteland of Oregon too, and they aren’t all friendly… They are also deadly in large numbers (when I say large, in the early game being rushed by about 10 can kill you). You quickly encounter the main antagonist faction, known as the Rippers. The Rippers are a Freaker worshipping cult, who take pride in cutting and scarring themselves and brutally killing others. It’s grim stuff and highlights Days Gone’s adult tone pretty early. There are others out there too just looking to survive and will kill you to do so, but similarly, you’ll come across folks just trying to survive and be glad of help – on rescuing them you can select which camp to send them to, bolstering your reputation with that camp, but you may decide to change this up depending on what’s available at each camp as well as your internal philosophy (I personally began to struggle to send people to what was effectively a forced labour camp).Īfter a while, it all sort of clicked for me. The world is quite stunning – and playing on PS5, the game runs flawlessly at 60 FPS (off the internal SSD) with fairly sharp load times, a massive improvement from when I first played it on PS4 and couldn’t quite get my teeth into it. The combat is probably the best thing about Days Gone, it’s weighty and brutal, and you can approach situations in a number of different ways.
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